![]() Even red can help you with creature control and keep you alive in the early turns. That being said, I think you definitely need to add another color, either black or white, to give you some way to help control the field early on while you are setting up. Since there isn't any removal in this deck any aggro strategy knows they can just keep pushing against you and you can't really push back, and if you're taking turn 4 or 5 to drop Kozilek's Channeler or From Beyond when you haven't dealt with the creatures already on board, you may find that you can't play those spells because they don't allow you to protect yourself enough from the threats your opponent controls. You also have to decide what you are going to do in the early turns. It's frustrating when we're given all these big spells and no really good way to bridge the gap to cast them before we're blown out by aggro strategies. The problem is that all the so-called ramp is coming out turn 4 or later. Tl:dr Decide whether you want to aggro swarm or ramp to big guys, then focus your deck more to that end. Oblivion Sower and Conduit of Ruin also seem intriguing. Tide Drifter, Brood Monitor, Kozilek's Channeler and Incubator Drone seem more helpful to getting your big guys out before you're dead. They don't make great blockers, they don't ramp your mana very much and there isn't a critical mass to kill people with. In the ramp deck, I don't see how Mist Intruder, Ruination Guide, Adverse Conditions and Skyspawner really help your game plan. That deck couldn't have the big guys, because then there wouldn't be enough little guys and you'd rather have more aggression in place of the things that help cast the big guys, some of the land and the big guys. I could imagine a deck with a ton of little eldrazi that won by flooding the board before the opponent set up and winning with cards like Swarm Surge. I don't think the deck is aggressive enough to win without the big guys and those aggressive cards might better serve the ramp deck. I see a relatively small number of aggressive cards in the frame of a ramp deck. Everything is relative to your expectations, but I see problems for your deck in competition. With the reformatting I can more easily look at the deck. From there, you can cut and paste if you like it. You can quote this (as if you were responding) to see how it's done. I find the deck tags super simple and helpful. I started to reformat your decklist with the deck tags (described here) below in the hope that you could build finish up and not mind. I want to be helpful, so please don't be offended. Welcome to mtgsalvation and back to Magic! Thanks also for using the card tags. This is what I've got so far.ĤX Blisterpod Mist Intruder, 2X Tide Drifter, 2X Unnatural Aggression, 3X Call the Scions, 4X Eldrazi Skyspawner, Ruination Guide, 4X Incubator Drone, Adverse Conditions, 2X Eyeless Watcher, 4X Kozilek's Channeler, 2X Drowner of Hope, Brood Monitor, 3X Breaker of Armies, 2X Desolation Twin, 3X Evolving Wilds, Blighted Cataract, Shrine of the Forsaken Gods, 10X Island, 9X Forest The goal is for it to pump out as many tokens as I can and sacrifice them for mana once I draw one the big boys. ![]() ![]() So, this Eldrazi deck, I guess you could call it an aggro deck. ![]() I've worked on building a couple of decks, but I've not got to test them out yet, and I'm still a bit rusty. Like, I've not played since the Alara block.Īnyways, I'm back now. Quote from ThatKidWithTheFace »Okay, so I've been on a bit of a hiatus from Magic.
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